#Fallout 4 sanctuary overhaul mod
Craftable Armor Size mod is made redundant by the latest version of AWKCR (Armor weapons and keywords community Resource - Simply Called *ArmorKeywords.Esm*)Ĩ. Armorsmith Extended should be near the bottom of the load order as well, as it adds stuff to all vanilla clothing/arrmor, etc etc, as such it should have high priority.ħ. (Weapon mods as in, extended weapons mods, scopes, basically mods that add new stuff for weapons)Ħ. Weapon mods, should be even closer to the bottom of the load order then craftable gear. All Craftable Armor, Weapons, Clothing etc etc, Should be near the bottom of the load order, basically any mod that adds stuff to any of the Workbenches (As In Chemistry Lab or any of the Armorsmith Workbenches).ĥ. you are missing part 3 of FlaconOil Retexture Project.Ĥ. (1 Above Start Me Up, as Start Me Up is in the correct place)ģ. scrap everything should be right down the bottom of the load order. as such it should be in the middle or higher in the load order (their sole purpose is to replace vanilla textures, and as such, the vanilla textures are in the fallout 4 master files (Right at the Very Top of the Load Order), so retexture mods only need to be placed below these, below other ESM but near the very top)Ģ.
especially when you do have mods that should be down the bottom but are not. retexture mods do not need high priority. vivid landscapes should not be right down the bottom of the load order. Probably load order, i can already see problemsġ.